[E-Book] Mastering Unity 2D Game Development

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[E-Book] Mastering Unity 2D Game Development
Mastering Unity 2D Game Development by Simon Jackson
English | 15 Aug. 2014 | ISBN: 1849697345 | 474 Pages | MOBI/PDF (True) | 102.02 MB

Dive into Unity 2D game development with this advanced guide to the latest tips, tricks at the cutting edge of game development. Explore Unity’s extensive features and create your own high-quality 2D RPG, as you develop your skills and deepen your knowledge to meet the demands of developing exciting games for modern users.Key Features
Learn the advanced features of Unity 2D to change and customize games to suit your needs
Learn scripting, deployment, and platform integration with an example at each step
Explore the complete game development lifecycle, from advanced scripting, monetization, marketing and deployment
Book Description
Created to give you a comprehensive yet practical guide to Unity 2D game development, each chapter in this Unity tutorial represents an essential step in the game development workflow. Begin by refreshing your 2D game development knowledge and exploring the core components of Unity. Find out how to develop your game further with sprite animations and background templates, before diving into more advanced techniques, such as implementing artificial intelligence, vital for any sophisticated and fun RPG. Once your game is functional and playable, the book then explores the steps you need to take to deploy and package your app for a range of platforms.
Mastering Unity 2D Game Development has everything you need to create, innovate, and push your skills further, as you to tackle the challenges of leading-edge game development.
What you will learn
Discover the extensive and exciting features of Unity 2D
Learn tricks for successfully rendering your game with shaders, layers, tags and sprites
Use best practices for effective scripting and serialization
Get to grips with Unity’s Mecanim system for stunning animation
Integrate AI for more engaging gameplay
Build games for a multi-platform world
Deploy, monetize and market your game
Gain a practical yet in depth understanding of the game development project lifecycle
About the Author
Simon Jackson describes himself as a 'game development generalist'. He regularly contributes to the MonoGame project, adding new features and new samples before publishing it on NuGet, as well as working on several of his own open source projects. He recently became a WeiRuan-->WeiRuan MVP in the [email protected] program, for his evangelizing efforts in the game development space. He hopes that this will give him the additional tools that will help him help game developers.
Table of Contents
Character Building
Getting Animated
The Game World
Npcs and Interactions
The Big Wild World
Encountering Enemies and Running Away
Shopping for Weapons
Getting Ready to Fight
The Battle Begins
Onward Wary Traveler
Deployment and Beyond

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