Real-Time Creation For Games Production by Chung Kan

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Real-Time Creation For Games Production by Chung Kan

Gumroad - Real-Time Creation For Games Production by Chung Kan
3+ Hours | Video: h264, yuv420p, 1364x1052, 15.00 fps | Audio: aac, 44100 Hz, stereo | 3.12 GB
Genre: eLearning | Language: English | Project files Included
Real-Time Creation For Games Production

In this tutorial you will learn how to create a low poly real-time asset with modeling & UV techniques that are used in a professional production environment. You will also learn how to bake proper lighting/normal maps along with further map refinement with CrazyBump and Photoshop.
A working knowledge of 3dsmax and Maya is preferred but these principles & techniques can also be applied to other 3D modeling packages.
Topics Covered:
Low Poly Modeling with Maya
UV creation with Zbrush/3dsMax
Map Baking with 3dsMax
CrazyBump Map Extractions
Map Refinement with Photoshop
Real-Time Previewing in 3dsMax Viewport
Includes:
3 Video Files
OBJ file format of the Final Low Poly Mesh
OBJ file format of the Final High Poly Mesh
TGA file format of the Normal Map
TGA file format of the Diffuse Lighting Map
Duration: 3hr video MP4 format with audio commentary in English
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Tags: Creation, Production

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